![]() The bouts seem balanced and I've actually been using the ground game and takedown system a lot more than I did in the console versions. Of course, moving with the D-Pad and then having to drop your thumb to the analog nub for moves is a bit of a pain, but it doesn't throw off the pacing of fights. You strike and kick with the face buttons and modify those moves with the shoulder buttons while the analog nub clinches, grapples, and transitions you from one mount to another. The PSP version, of course, has to drop an analog stick and two shoulder buttons out of the console control scheme, and that could easily turn into a disaster. All of that's great, but how does it play? You figure mixed martial arts is a complicated sport and UFC games have always packed a complicated control scheme to mimic that. You can square off in exhibition matches and even take on your friends via ad-hoc mode, guide a created fighter through a career, or relive/rewrite a classic UFC bout. ![]() Pick up this UMD (there's not a downloadable version at the moment) and you're getting more than 100 fighters, a slew of stadiums, and a bunch of modes. ![]() If you're just joining us, UFC Undisputed 2010 is THQ's latest take on the sport that Dana White built. ![]()
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